package org.bronycorps.mlptss.utils;

import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;

public class MenuInputListener extends InputListener {

	@Override
	public boolean touchDown(InputEvent event, float x, float y, int pointer,
			int button) {
		return true;
	}

}
